Combat doesn’t seem overly difficult, but Lara isn’t a bullet sponge, so death will come quite quickly if you’re not careful – thankfully checkpoint placement seems quite generous based on what we played. As in previous games you can jump around, somersault and generally do all you can to dodge bullets while holding down the trigger of a gun. We’re not entirely sure why, seeing as we didn’t see what happened leading up to that point, but there were crates to climb, enemies to shoot and a strangely familiar winged woman to meet.Ĭombat uses a target lock on system (L2 on PS3), with Lara not needing to manually aim – R2 fires whichever weapon you’ve got equipped. It begins with Lara climbing up an anchor which runs up the side of large boat. It’s all pretty dramatic stuff, although the section of the game we played didn’t really have a great deal to do with Norse mythology, but more to do with what happens when a boat starts sinking. This is the start of her journey, searching the ancient world for the weapon that could end civilization. It’s been thought of as nothing more than a myth, but Lara discovers proof of the Norse Underworld on the floor of the Mediterranean Sea. Lara’s searching for Thor’s hammer, believed to be the fearsome weapon of the Norse god. If you haven’t been following Lara’s latest adventure in the lead up to its November 21 release, we’ll briefly explain what’s going on and what the Underworld in the title refers to. Having recently played through a nice chunk of the PS3 version of Underworld it seems Eidos and Crystal Dynamics have another hit on their hands, and something of a fondness for figure-hugging swimming costumes. Lara Croft has been around for so long that it would be easy for gamers to grow tired of her acrobatic, endangered animal shooting ways, so making something that seems fresh and new isn’t as easy as it might seem. We’ve seen Crystal Dynamic’s latest Tomb Raider a few times over the last year, and each time we’ve come away impressed by what we saw.
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